


#Google process modeling tools software#
ICT involves the use of hardware and software for the purpose of collecting, processing, storing, presenting, and sharing of information mostly in digital forms. Indeed, various aspects of human endeavours, especially the educational sector, are being transformed by the advent of Information and Communication Technology (ICT). The digital and print elements in this context refer to multimedia-based applications or tools used for the purpose of delivering information to people for better understanding of concepts. Multimedia technology has some characteristics like integration, diversity, and interaction that enable people to communicate information or ideas with digital and print elements. The hardware and software used for creating and running of multimedia applications is known as multimedia technology ( Kapi et al., 2017).

It supports verbal instruction with the use of static and dynamic images in form of visualization technology for better expression and comprehension ( Alemdag and Cagiltay, 2018 Chen and Liu, 2008). Multimedia is a combination of more than one media type such as text (alphabetic or numeric), symbols, images, pictures, audio, video, and animations usually with the aid of technology for the purpose of enhancing understanding or memorization ( Guan et al., 2018). The study concluded that the majority of the multimedia solutions deployed for teaching and learning target the solution to the pedagogical content of the subject of interest and the user audience of the solution while the success of the different multimedia tools that have been used on the various target groups and subjects can be attributed to the technologies and components embedded in their development. Apart from text and images, existing tools were found to have multimedia components such as audio, video, animation and 3-D. Future research directions are also provided. The review examines various case study reports of multimedia tools, their success and limiting factors, application areas, evaluation methodologies, technology components, and age groups targeted by the tools. The review process includes conducting an extensive search of relevant scientific literature, selection of relevant studies using a pre-determined inclusion criteria, literature analysis, and synthesis of the findings of the various studies that have investigated how multimedia have been used for learning and teaching processes. This paper provides a systematic review of different multimedia tools in the teaching and learning processes with a view to examining how multimedia technologies have proven to be a veritable strategy for bridging the gap in the provision of unrestricted access to quality education and improved learners' performance. Efforts at opening the access to a large majority of citizens in developing nations have explored different strategies including the use of multimedia technology. Access to quality education is still a major bottleneck in developing countries.
